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Falcon’s Hollow is a town of 1,400 people in Darkmoon Vale, in the nation of Andoran. The settlement sits only a short distance from Darkmoon Wood and is little more than a logging village, comprised almost exclusively of lumber men in the employ of the Lumber Consortium and their families. With few exceptions, the buildings and their inhabitants belong to the Consortium and totally depend on the overpriced goods delivered by the organization.
It’s said that in times long past, dwarves settled in the surroundings of Falcon’s Hollow; rumours persist that forgotten treasures of their fallen civilization yet remain to be found. Yet today it’s a place for the desperate with no other place to go, for outcasts and religious zealots seeking to avoid hindrances brought on by their surroundings.
Falcon’s Hollow is the third in a line of logging towns to exist in Darkmoon Vale, each built to harvest the region’s rich supplies of darkwood and other lumbers until the forests had depleted beyond a reasonable distance from the towns’ relative safety; Falconridge was abandoned in the year 4467, and the town of Northsap replaced it as the primary logging settlement in the area until the founding of Falcon’s Hollow in 4573 AR.
Falcon’s Hollow is located a short distance south of Darkmoon Wood, and many of the inhabitants of the community work as loggers within the forest’s confines in the employ of the Lumber Consortium; roads radiating from the town often lead to lumber camps operating on the edge of the treeline. The volcano Droskar’s Crag dominates the skyline to the northwest, and its presence is felt throughout the region in the form of mudpots, geysers, and areas of past lava flow.
The River Foam acts as the southern boundary of Falcon’s Hollow, as it passes southeast through the Darkmoon Plain. The settlement boasts the flow’s only ferry, a fact that helps secure the Consortium’s hold on the region as currently no bridges span the river to provide other means of easy passage.
Life in Falcon’s Hollow revolves around the harvesting of darkwood, and as such the Lumber Consortium holds sway over the community; the Consortium’s primary representative in the area, Thuldrin Kreed, maintains control of the region by denying goods and services through means other than those he allows. Firmly believing his hold on the town to be complete, Kreed has no qualms against exploiting his power and position for personal gain, often at the expense of the citizenry. However, dissent does exist. Both Magistrate Vamros Harg and Sheriff Deldrin Baleson would like to see Kreed removed from his position of authority.
Most inhabitants of Falcon’s Hollow are human, with the most notable exception being halfling Magistrate Vamros Harg. Other notable personages of the town include Gavel Thuldrin Kreed, his right hand Payden “Pat Day” Teedum, and Sheriff Deldrin Baleson.
In a town like Falcon’s Hollow there are few places of interest. Despite this, notable locations include the Hollow Tribunal, the Lumber Consortium Headquarters, and a small Temple of Iomedae.
F1 – Brookman’s Well: A small spring on the edge of town that supplies most of Falcon’s Hollow’s fresh water.
F2 – Goose’n’Gander: The local general store in Falcon’s Hollow is run by the only gnome resident, Brickasnurd Hildrinsocks, who sells everything from standard amenities such as grain, lamp oil, ink, and mining supplies, to such rare oddities as alchemist’s fire, antitoxin, a petrified pseudodragon, and taxidermy nixies.
F3 – High Market: With access restricted by Boss Teedum’s most loyal “boys,” the High Market consistently serves only those with some amount of influence in the town (Thuldrin Kreed and his lackeys, Deldrin Baleson, Vamros Harg, and visiting Lumber Consortium bosses and managers). Kreed holds a lottery once per month to allow in nine lucky residents for up to 3 days. All residents who work for the Lumber Consortium (which is nearly everyone, but excludes such notables as Laurel, Namdrin Quinn, and Lady Cirthana) are automatically entered, as the drawing is done by employee number. The winning residents can bring along up to three family members.
The High Market sells meats and vegetables without a hint of rot on them; nicely made clothes of materials other than canvas, cotton, and leather; spices (including a popular vendor who sells only salt); and various items that cost more than 10 gold coins.
F4 – Hollow Tribunal
F5 – Jak’a’Napes: This leaning ramshackle inn located next to the town’s stables offers lodgings and food to the many travelers who pass through Falcon’s Hollow. The owner, a rotund red-faced human named Jak Crimmy, with a single wisp of bright red hair on his otherwise bald head, is a retired bard who sports an easy smile. Jak’s cinnamoncrusted flapjacks are legendary in town, as is his skill at juggling frying pans and his astonishing marksmanship with a heavy crossbow (Jak is a man of many talents).
F6 – Low Market: Open to everyone in town, the Low Market sells the High Market’s food leftovers (including meats and vegetables just starting to go bad), heavily salted meats, and other foodstuffs that barely survive their trip to the market. Nothing in the Low Market sells for more than a few gold, and almost everything is worth only coppers.
F8 – Parade ground used for travelling carnivals.
F9 – Roots and Remedies: Creeping ivy and full window boxes cover the facade of this rugged-looking, two-story shop bearing the faded sign “Roots and Remedies.” Owned by the local herbalist and healer, Laurel, the small, mudtracked shop smells of burnt earth and spicy incense.
Bunches of dried herbs hang from the ceiling, along with dangling pots, presses, alchemical apparatuses, and glassware of more arcane purposes. Pouches of rare plants, jars of colored glass, and all manner of dried, preserved, and jellied animal parts fill high shelves and tables doing double duty as displays and workspaces. In the shop’s rear stand a rack of herbs, a table covered in stray powders and measuring equipment, and a pot that loudly bubbles whenever Laurel has the shop open.
F10 – The Sitting Duck: Located a little too close to the town palisade for many folks’ comfort, the Duck is the local hot spot for adventurers, explorers, and other rapscallions looking for excitement. The tavern serves a potent local brew of fermented darkwood leaf that can floor an ogre in a few tankards. Raucous games of “knivesies” and “lefty-loosy” (two dangerous local recreational activities, both with a high rate of maiming) often rage late into the night. Many adventurers share tales of Darkmoon Vale, Droskar’s Crag, and other surrounding locations for the price of a mug of ale.
F11 – Temple of Iomedae
F12 – Rouge Lady
F13 – The compound you are given to live in